Sure, there’s no point in creating more space debris, but being able to pull open lockers and whack balls across the ship with a baseball bat adds a whole new layer of immersion. Remember the Oculus Touch demo, First Contact, where all in-game object could be grabbed and thrown around? Lone Echo does the same thing, only across the entire game. The view of Saturn from the command deck is guaranteed to make your jaw drop. From the wiring in your robot arms to Captain Rhodes’ subtle facial expressions, to the random notes scattered around Kronos II, the attention to detail is simply astounding. Of course, virtual reality immersion also requires great visuals – Lone Echo has that covered too. I kept playing ‘just five more minutes’, not to discover the secret behind the mysterious space anomaly, but because I wanted to know what happens to Jack and Captain Rhodes. As a result, you naturally become invested in Captain Rhodes’ well-being – which is Lone Echo’s ingenious way of maintaining the stakes in a survival story where the protagonist cannot die (Jack simply respawns in a new body). The game also takes advantage of the contrast between Jack’s robotic nature and Captain Rhodes’s easygoing attitude to deliver lots of humor. Thanks to some excellent voice acting, all of these interactions – from the light-hearted teasing to a simple high five – feel real. Put a hand on her face and she’ll brush you off and say something witty. Raise the peace sign and she flashes one right back. When you interact with Captain Rhodes, she reacts. Right from the start, you get the sense that they are people who have grown to care deeply for one another over their time in space. Despite the clichéd setup, Lone Echo stands out from similar Sci-Fi stories by shining the spotlight on Jack’s relationship with Captain Rhodes.
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